Posts Tagged ‘patches’

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It’s been a while since I posted. A lot has happened. Hardline has fallen off the radar. Battlefront is chugging along. I hear it’s doing rather well, even though I don’t really know anyone that is playing it myself. The biggest thing though is the ramp up of Battlefield 5 coming soon. The last time I recall there was going to be some type of Battlefield released in October. Further evidence that Battlefield 5 is rapidly approaching is the confirmation that Battlefield 4 support has come to an end. Well, no new content. As long as BF4 has been released, it had a very long run. Only took two years to stabilize the game. Two years and another dev team, a CTE system, and a lot of testing and revamping. But I’m not here to talk about the past. No. I’m here to talk about the very near future.

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Battlefield 2 had a lot of great ideas and game features going for itself. It had very good map design for Conquest and a great balance in infantry and land vehicles, air vehicles could dominate for those that mastered them and the commander mode could actually change the battle for a team. It was a very fun game and I enjoyed my years of playing it.

With that said, it was very innovative, but it still wasn’t the greatest FPS of all time. Someone recently posted in the Battlelog forums a “Veterans Only” thread that was talking about how mods made previous Battlefield games great. While it is true that there were great mods in previous titles, they did not fix all the issues in any Battlefield game. Sometime back, a very long time ago, DICE mentioned that only about 10% of the player base even played on mods. So 90% are left out in the cold.

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Many of you already know that the first week of Battlefield 4 has been rough. There has been a lot of different issues from lagging to client crashes. BF4 has been released for 1 week and 1 day as of this writing, November 6th, 2013.

Most of the issues have been:

  • Server crashes
  • Client crashes
  • Rubber banding
  • Net-Code/Lag issues
  • Loss of unlocked items

As you can see, it is a number of problems and these are not all the little bugs, just the main ones that seem to be affecting everyone. There are also little bugs throughout the game. One bug I think is really strange is that a silenced QBU-88 will, in fact, disable all audio for everyone in a server. The only fix at this time is to exit and re-enter that server. That is a pretty big bug for sure and I have to say, one of the strangest.

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