Posts Tagged ‘overpowered’

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That is correct. The last downloadable content for Battlefield 4, called Final Stand, is going to destroy the Battlefield franchise. Origin didn’t do it. Battlelog didn’t do it. Going to the Frostbite engine didn’t do it. Even the terrible release and horrid state of Battlefield 4 itself did not do it. So what did it? The DLC that has pieces of the beginning of 2142 in it. That’s right. Sci-Fi killed Battlefield.

So we have now come full circle. Battlefield 2142 was released in 2006 and we approaching the 10 year anniversary of the futuristic shooter. Since Battlefield 3, DICE has been hinting of another 2142 style Battlefield game. A game once again set up well into the future where global warming/cooling has collapsed countries and humanity has to fight for what land is left. Where hover tanks, battle walkers, and huge floating warships, called Titans, rule the battlefield. (more…)

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That’s right Battlefield fans! Vacation is over for DICE and they are coming back into the office and what is the first noticable mentions to get started with? Rebalance! Same type of word as “adjustments”. Basically nerfing the game like they did with Battlefield 3.

Don’t get me wrong, Battlefield 4 needs some fine tuning, it is true and I do have a jaded memory of all the changes back and forth in Battlefield 3. During the beta I left feedback on how weak vehicles were and how splash damage wasn’t really good and how the attack chopper really wasn’t that threatening to vehicles. I still feel those things need to be looked at a bit more and adjusted. There are a few issues with this though.

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