Posts Tagged ‘netcode’

BFHLIntro_zpsildwwt35

 

Battlefield Hardline has now been out for just over three months. It was released March 17th, 2015 and was a game that I thought was a bit fun and enjoyable, but was not something I was going to pick up because it did not have that perfect feeling in the beta that I said had to be there for me to purchase. Being burned on the issues with the Frostbite engine three times already, I decided to wait. In that three month time period a patch has been released as well as the first DLC, that is except for on PC due to issues. The game has gone on sale two times that I know of and the last time was at the price point that I said would be reasonable, which is $30. I did not pick it up, however, due to one thing….player count. (more…)

bf-hardline-key-art-ea_zpsc48dfcaa

So the beta for Battlefield Hardline has come and gone. A number of days to try out a couple game modes, maps, and see some of the Hardline universe. Many posts and Youtube videos have come and gone all explaining the ins and outs of the beta and the game itself. I suppose it is time for me to post up my thoughts on the beta as well, so here we go.

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bf4-explosion_zpsa7cd14fb

Many of you already know that the first week of Battlefield 4 has been rough. There has been a lot of different issues from lagging to client crashes. BF4 has been released for 1 week and 1 day as of this writing, November 6th, 2013.

Most of the issues have been:

  • Server crashes
  • Client crashes
  • Rubber banding
  • Net-Code/Lag issues
  • Loss of unlocked items

As you can see, it is a number of problems and these are not all the little bugs, just the main ones that seem to be affecting everyone. There are also little bugs throughout the game. One bug I think is really strange is that a silenced QBU-88 will, in fact, disable all audio for everyone in a server. The only fix at this time is to exit and re-enter that server. That is a pretty big bug for sure and I have to say, one of the strangest.

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