So the beta for Battlefield Hardline has come and gone. A number of days to try out a couple game modes, maps, and see some of the Hardline universe. Many posts and Youtube videos have come and gone all explaining the ins and outs of the beta and the game itself. I suppose it is time for me to post up my thoughts on the beta as well, so here we go.
Posts Tagged ‘lag’
Pre-Release Thoughts on Battlefield Hardline
Posted: February 18, 2015 in Battlefield, GamingTags: battlefield, beta, conquest, cops, CptainCrunch, ea, fps, game play, games, gaming, hardline, heist, hit detection, hot wire, hotwire, lag, netcode, robbers, visceral
0
Battlefield 4 Release Explodes with Issues!
Posted: November 6, 2013 in Battlefield, GamingTags: battlefield, battlefield 4, beta, bf4, broken, business, CptainCrunch, dice, ea, fixes, games, lag, netcode, patches, problems, updates
Many of you already know that the first week of Battlefield 4 has been rough. There has been a lot of different issues from lagging to client crashes. BF4 has been released for 1 week and 1 day as of this writing, November 6th, 2013.
Most of the issues have been:
- Server crashes
- Client crashes
- Rubber banding
- Net-Code/Lag issues
- Loss of unlocked items
As you can see, it is a number of problems and these are not all the little bugs, just the main ones that seem to be affecting everyone. There are also little bugs throughout the game. One bug I think is really strange is that a silenced QBU-88 will, in fact, disable all audio for everyone in a server. The only fix at this time is to exit and re-enter that server. That is a pretty big bug for sure and I have to say, one of the strangest.