Posts Tagged ‘games’

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So the beta for Battlefield Hardline has come and gone. A number of days to try out a couple game modes, maps, and see some of the Hardline universe. Many posts and Youtube videos have come and gone all explaining the ins and outs of the beta and the game itself. I suppose it is time for me to post up my thoughts on the beta as well, so here we go.

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swearbubble_zps6777ea4b

So it is time for part two of the “Rated M for Mature” discussion that I was going on about; the swear filter.

It is funny how much controversy a feature has that does not affect anyone other than those that turn it on, but there are a lot of people against it for very strange reasons. I can sort of understand some of their arguments and because of that I am doing this blog post a little different. I decided I am going to approach this as a Q&A for the swear filter system and why. All the questions/statements that I will be answering are REAL and have been made in the past for the times that I have asked DICE for a swear filter.

So lets just jump into it:

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That is correct. The last downloadable content for Battlefield 4, called Final Stand, is going to destroy the Battlefield franchise. Origin didn’t do it. Battlelog didn’t do it. Going to the Frostbite engine didn’t do it. Even the terrible release and horrid state of Battlefield 4 itself did not do it. So what did it? The DLC that has pieces of the beginning of 2142 in it. That’s right. Sci-Fi killed Battlefield.

So we have now come full circle. Battlefield 2142 was released in 2006 and we approaching the 10 year anniversary of the futuristic shooter. Since Battlefield 3, DICE has been hinting of another 2142 style Battlefield game. A game once again set up well into the future where global warming/cooling has collapsed countries and humanity has to fight for what land is left. Where hover tanks, battle walkers, and huge floating warships, called Titans, rule the battlefield. (more…)

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Many of you already know that the first week of Battlefield 4 has been rough. There has been a lot of different issues from lagging to client crashes. BF4 has been released for 1 week and 1 day as of this writing, November 6th, 2013.

Most of the issues have been:

  • Server crashes
  • Client crashes
  • Rubber banding
  • Net-Code/Lag issues
  • Loss of unlocked items

As you can see, it is a number of problems and these are not all the little bugs, just the main ones that seem to be affecting everyone. There are also little bugs throughout the game. One bug I think is really strange is that a silenced QBU-88 will, in fact, disable all audio for everyone in a server. The only fix at this time is to exit and re-enter that server. That is a pretty big bug for sure and I have to say, one of the strangest.

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So I was thinking about the lost blog writings at TGN and decided to see if Google still had them cached. Sure enough they have a few of them! So I decided to move these here. This was originally posted on June 10th, 2013. One day before the announcement of Commander Mode in BF4. Enjoy!

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Ah Yes! The great Commander of Battlefield. The one thing missing in BF3 that would have made it a TRUE Battlefield sequel and not some other exact copy of Call of Duty. Yes, Yes, never mind all the extra game modes and the vehicles and the air power, without Commander, Battlefield is just a CoD wannabe.

We all know that BF3 died quickly in the gaming community because of this one feature. Four months within release the game was a ghost town. You can’t even find servers anymore so DICE is quickly making BF4.

Now, back to reality; BF3 did not have commander. It was one of the features that the community LOUDLY wanted to help make BF3 better (making it BF2.5 for many) and giving those that have not experienced a true Battlefield game something to REALLY get into. Alas, it was not meant to be, but BF3 has still survived and doing well.

As many of you may know, I did not care if BF3 had commander or not. After my years in BF2 and 2142 I had my share of it and the way DICE set up BF3, it really wasn’t something needed. Recon and Support covered most the roles of commander with the artillery, supplies, MAVs, and TUGs. Squad leaders still had the ability to give orders, though for those that read my teamwork post and play Battlefield know how well that goes. (more…)