Posts Tagged ‘fixes’

bf5drop_zpsxeezkj7w

It’s been a while since I posted. A lot has happened. Hardline has fallen off the radar. Battlefront is chugging along. I hear it’s doing rather well, even though I don’t really know anyone that is playing it myself. The biggest thing though is the ramp up of Battlefield 5 coming soon. The last time I recall there was going to be some type of Battlefield released in October. Further evidence that Battlefield 5 is rapidly approaching is the confirmation that Battlefield 4 support has come to an end. Well, no new content. As long as BF4 has been released, it had a very long run. Only took two years to stabilize the game. Two years and another dev team, a CTE system, and a lot of testing and revamping. But I’m not here to talk about the past. No. I’m here to talk about the very near future.

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bf4fieldupgrades2_zpsfe38fff7

 

On first hearing about Field Upgrades for Battlefield many thought there should be some changes and adjustments to the system. Last week DICE released a patch that actually fixed the Field Upgrade system correcting the bugs that would break the upgrade levels when moving to the next round as well as progression in the system itself. ThisĀ  update had me looking at the upgrade options again to see what “perks” did what as I have forgotten what my choices where. Like many that play Battlefield 4, I had forgotten because there is only one Field Upgrade to really use 3/4ths the time. I decided to post my changes and why while only working with what DICE already has in place. Some people like to invent some different options, but theory is not always as sound as what has been used in practice.

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