Posts Tagged ‘bf4’

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Let me first start off by saying that I did not want Commander to return to Battlefield 4 and I did not miss it in BF3. I also wrote about that and what I thought Commander Mode would be like. I was pretty spot on with my hunches.

So Battlefield 4 has a commander mode and I have played it a bit and figured out the system and all that and I found it to be wanting. Now why would a guy that didn’t care for Commander Mode and didn’t miss it be playing it? Well, the easiest answer is that it’s part of the game and I play the entire game. I didn’t care if it returned or not, but that did not mean that I didn’t like it in the past or don’t like it now. I always feel that something in the game that is alright could be made better and that if you have some ideas, you should share them.

So, here we are.

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That’s right Battlefield fans! Vacation is over for DICE and they are coming back into the office and what is the first noticable mentions to get started with? Rebalance! Same type of word as “adjustments”. Basically nerfing the game like they did with Battlefield 3.

Don’t get me wrong, Battlefield 4 needs some fine tuning, it is true and I do have a jaded memory of all the changes back and forth in Battlefield 3. During the beta I left feedback on how weak vehicles were and how splash damage wasn’t really good and how the attack chopper really wasn’t that threatening to vehicles. I still feel those things need to be looked at a bit more and adjusted. There are a few issues with this though.

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bf4christmas_zps29b6d7d6I just wanted to take a moment to wish everyone a Merry Christmas and Happy New Year! As you can see I “borrowed” the animated gif from Battlelog. I figure with the bugs in BF4, it’s the least they can do 😉

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Many of you already know that the first week of Battlefield 4 has been rough. There has been a lot of different issues from lagging to client crashes. BF4 has been released for 1 week and 1 day as of this writing, November 6th, 2013.

Most of the issues have been:

  • Server crashes
  • Client crashes
  • Rubber banding
  • Net-Code/Lag issues
  • Loss of unlocked items

As you can see, it is a number of problems and these are not all the little bugs, just the main ones that seem to be affecting everyone. There are also little bugs throughout the game. One bug I think is really strange is that a silenced QBU-88 will, in fact, disable all audio for everyone in a server. The only fix at this time is to exit and re-enter that server. That is a pretty big bug for sure and I have to say, one of the strangest.

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Now I know what you may be thinking. You might be thinking, “Man Crunch, who cares about single player in Battlefield? Multi-player is where it is at and aint nobody got time for single player!” I know and I hear you, however DICE and EA have made a big deal about how the single player is longer and better and more than what Battlefield 3 single player was. Also, we bought it and it is part of the game. DICE spent time making it and EA spent time marketing it and we spent money to have it, rather we play it or not. Also, for some, single player is still fun and important to others. For me it’s also tradition. I played the Bad Company 2 single player before multi-player and same for BF3.  So I decided to write up a review on the single player aspect of Battlefield 4.

**DISCLAIMER: There will be spoilers in the review so if you have not played or plan to play later you may not want to continue or skip down to the last paragraph for final thoughts. I played the PC version of BF4 single player.**

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So for those that do not know, the Battlefield 4 Beta has started for those that have the early three day access. Full access for everyone else starts Saturday. Having purchased Premium for Battlefield 3, that allowed yours truly to play the PC beta during this early period.

So yesterday I was able to play for two hours on the beta and decided, like many thousands of others, to post my take on the game. So you may be thinking to yourself; “If thousands are posting their take on this, what is so special about your take, Cptain?” Well, in truth, perhaps nothing! I do like to think though that my years of Battlefield playing and beta testing will give me a bit of a more truthful look at the game. I am able to separate my feelings about a topic and come to decisions outside the fact of “what a battlefield game should be”. I also understand that this is a beta and even though changes before release are slim, they can still happen. I also understand that even though the Alpha footage was impressive, that it was all in a controlled environment and that games do not normally look like that once released. (more…)

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You heard correct. DICE has removed the fully automatic M16A3 from Battlefield 4 and have replaced it with the semi-automatic M16A4. For weeks following Gamescom people have been asking “What will beat the M16?” and “Can the M16 be beaten in Battlefield 4?” and now the answer is yes, because it is not in the game.

If you remember in my last M16 article I wrote about how people were trying their hardest to have the M16A3 nerfed in Battlefield 3 and that there were daily posts about how it is over powered. Well, once again the pendulum has swung and there are posts and petitions and pleas of mercy to bring back the M16A3.

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