It’s been a while since I posted. A lot has happened. Hardline has fallen off the radar. Battlefront is chugging along. I hear it’s doing rather well, even though I don’t really know anyone that is playing it myself. The biggest thing though is the ramp up of Battlefield 5 coming soon. The last time I recall there was going to be some type of Battlefield released in October. Further evidence that Battlefield 5 is rapidly approaching is the confirmation that Battlefield 4 support has come to an end. Well, no new content. As long as BF4 has been released, it had a very long run. Only took two years to stabilize the game. Two years and another dev team, a CTE system, and a lot of testing and revamping. But I’m not here to talk about the past. No. I’m here to talk about the very near future.
Posts Tagged ‘battlefield’
What Can Improve the Next Battlefield?
Posted: March 22, 2016 in UncategorizedTags: 2143, adjustments, balance, battlefield, battlefield 5, bf, bf5, CptainCrunch, dice, dlc, ea, fixes, gadgets, levolution, lock down, patches, teamwork, updates
1
The End of Battlefield Hardline?
Posted: June 22, 2015 in Battlefield, GamingTags: battlefield, BF:H, dead, dlc, ea, flatline, fps, gaming, hardline, netcode, pc, player count, playstation, ps4, visceral, xbox, xboxone
Battlefield Hardline has now been out for just over three months. It was released March 17th, 2015 and was a game that I thought was a bit fun and enjoyable, but was not something I was going to pick up because it did not have that perfect feeling in the beta that I said had to be there for me to purchase. Being burned on the issues with the Frostbite engine three times already, I decided to wait. In that three month time period a patch has been released as well as the first DLC, that is except for on PC due to issues. The game has gone on sale two times that I know of and the last time was at the price point that I said would be reasonable, which is $30. I did not pick it up, however, due to one thing….player count. (more…)