Posts Tagged ‘adjustments’

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It’s been a while since I posted. A lot has happened. Hardline has fallen off the radar. Battlefront is chugging along. I hear it’s doing rather well, even though I don’t really know anyone that is playing it myself. The biggest thing though is the ramp up of Battlefield 5 coming soon. The last time I recall there was going to be some type of Battlefield released in October. Further evidence that Battlefield 5 is rapidly approaching is the confirmation that Battlefield 4 support has come to an end. Well, no new content. As long as BF4 has been released, it had a very long run. Only took two years to stabilize the game. Two years and another dev team, a CTE system, and a lot of testing and revamping. But I’m not here to talk about the past. No. I’m here to talk about the very near future.

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That’s right Battlefield fans! Vacation is over for DICE and they are coming back into the office and what is the first noticable mentions to get started with? Rebalance! Same type of word as “adjustments”. Basically nerfing the game like they did with Battlefield 3.

Don’t get me wrong, Battlefield 4 needs some fine tuning, it is true and I do have a jaded memory of all the changes back and forth in Battlefield 3. During the beta I left feedback on how weak vehicles were and how splash damage wasn’t really good and how the attack chopper really wasn’t that threatening to vehicles. I still feel those things need to be looked at a bit more and adjusted. There are a few issues with this though.

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